Adding QB-SHOPS to SafeZone Peds
This snippet will explain to you how to convert the QB-SHOPS into export based so you can open shops using exports
In qb-shops script
In qb-shops/client/main.lua
old code
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
PlayerData = QBCore.Functions.GetPlayerData()
createBlips()
createPeds()
TriggerServerEvent('qb-shops:server:SetShopList')
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
deletePeds()
PlayerData = nil
end)
RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
PlayerData = val
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
createBlips()
createPeds()
TriggerServerEvent('qb-shops:server:SetShopList')
end)
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
deletePeds()
end)
new code
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
PlayerData = QBCore.Functions.GetPlayerData()
--createBlips()
--createPeds()
TriggerServerEvent('qb-shops:server:SetShopList')
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
--deletePeds()
PlayerData = nil
end)
RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
PlayerData = val
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
--createBlips()
--createPeds()
TriggerServerEvent('qb-shops:server:SetShopList')
end)
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
--deletePeds()
end)
code you have to add to the file
function openShopExport(k)
openShop(k, Config.Locations[k])
end
exports('openShopExport',openShopExport)
In hrs_zombies script
In hrs_zombies/config.lua
Config.safezonePedsAndProps = {
['shop_ped'] = {
type = 'ped',
model = `csb_ramp_marine`,
coords = vector3(-2277.5537, 387.5620, 174.6018),
heading = 90.0,
drawDistance = 160.0,
anim = {
animDict = "amb@world_human_aa_smoke@male@idle_a",
animName = "idle_a"
},
targetInfo = {
options = {
{
num = 1,
icon = 'fa-solid fa-basket-shopping',
label = 'Open Shop',
targeticon = 'fas fa-example',
action = function(entity)
exports['qb-shops']:openShopExport("247supermarket")
-- the argument of the export is the index of the shop
-- in qb-shops/config.lua in the section Config.Locations
end,
canInteract = function(entity, distance, data)
return true
end,
}
},
distance = 2.5,
},
blip = {
label = "Gun Shop",
color = 2,
alpha = 128,
scale = 1.0,
sprite = 150,
shortRange = true
}
},
}
example of the qb-shops
Config.Locations = {
-- 24/7 Locations
["247supermarket"] = { --- this is the index "247supermarket"
["label"] = "24/7 Supermarket",
["coords"] = vector4(24.47, -1346.62, 29.5, 271.66),
["ped"] = 'mp_m_shopkeep_01',
["scenario"] = "WORLD_HUMAN_STAND_MOBILE",
["radius"] = 1.5,
["targetIcon"] = "fas fa-shopping-basket",
["targetLabel"] = "Open Shop",
["products"] = Config.Products["normal"],
["showblip"] = true,
["blipsprite"] = 52,
["blipscale"] = 0.6,
["blipcolor"] = 0
},
}
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