Before starting the script you will have to go to your CFX KEYMASTR account and download MOUT2 wich is a script you get when buying Base Building, this script contains all the custom props a made for the building of the base, should be started before the base building script.
2 - Inserting the new items in DATABASE
Inside HRS_BASE_BUILDING folder you will find a folder called IMPORTANT, there you can find an SQL file called ESX_ITEMS, you should insert this items into your server
you can find some item images in the folder inventory images
3 - Inserting the crew permissions and props locations in DATABASE
Inside HRS_BASE_BUILDING\hrs_base_building folder you will find 3 SQL files, CREWS , SQL, SECOND SQL and THIRD SQL, you should run them all
4 - Ensure the scripts
server.cfg
ensure hrs_props
ensure hrs_base_building
5 - Choosing some items
hrs_base_building\config.lua
You will have to add the items you have chosen in this configs to your server, in this case I have chosen ("weapon_stickybomb","weapon_grenade","petrol","codelock") so I have to add this items to my server so I can use them in the script.
Config.explosionItems = {
["weapon_stickybomb"] = {
damage = 7500.0, -- damage to the prop
delay = 5 -- time to explode (seconds)
},
["weapon_grenade"] = {
damage = 4000.0,
delay = 5
},
} -- if you want to use items for raiding
Config.fuelItem = "petrol" ------- choose here the item you want o use as Fuel
Config.needCodeLockItem = "codelock" ---- here you can choose an item to be the code lock item, if you keep this as false code lock item will not be necessary
6 - Labels
If you are NOT using OX_INVENTORY you will have to setup your items labels here
Config.itemLabels = {
['model_door_wood'] = 'Wood Door', --- example
['model_door_metal'] = 'Metal Door', --- example
['model_window_wood'] = 'Wood Window', --- example
['model_window_metal'] = 'Metal Window', --- example
['model_windowway_wood'] = 'Wood Window Frame', --- example
['model_windowway_metal'] = 'Metal Window', --- example
['model_wall_wood'] = 'Wood Wall', --- example
['model_wall_metal'] = 'Metal Wall', --- example
['model_doorway_wood'] = 'Wood Door Frame', --- example
['model_doorway_metal'] = 'Metal Door Frame', --- example
['model_gateway_wood'] = 'Wood Gate Frame', --- example
['model_gateway_metal'] = 'Metal Gate Frame', --- example
['model_base_wood'] = 'Wood Foundation', --- example
['model_base_metal'] = 'Metal Foundation', --- example
['model_ceiling_wood'] = 'Wood Ceiling', --- example
['model_ceiling_metal'] = 'Metal Ceiling', --- example
['model_ceilingstairs_wood'] = 'Wood Ceiling Stairs', --- example
['model_ceilingstairs_metal'] = 'Metal Ceiling Stairs', --- example
['model_pillar_wood'] = 'Wood Pillar', --- example
['model_pillar_metal'] = 'Metal Pillar', --- example
['model_gate_wood'] = 'Wood Gate', --- example
['model_gate_metal'] = 'Metal Gate', --- example
['bkr_prop_biker_campbed_01'] = 'Wood Bed', --- example
['v_tre_sofa_mess_b_s'] = 'Wood Sofa', --- example
['prop_tool_bench02_ld'] = 'Wood Crafting Table', --- example
['bkr_prop_meth_table01a'] = 'Medical Table', --- example
['gr_prop_gr_bench_02a'] = 'Weapons Table', --- example
['prop_generator_01a'] = 'Generator', --- example
['prop_box_wood01a'] = 'Wood Storage', --- example
['gr_prop_gr_gunlocker_01a'] = 'Metal Storage', --- example
['p_v_43_safe_s'] = 'Metal Storage Lv2', --- example
['prop_planer_01'] = 'Recycle Machine', --- example
['gr_prop_gr_hobo_stove_01'] = 'Campfire', --- example
['prop_worklight_02a'] = 'Lamp', --- example
['prop_worklight_04c'] = 'Lamp 2', --- example
['model_bigwall_wood'] = 'Big Wall Wood', --- example
['model_biggateway_wood'] = 'Big Gate Frame Wood', --- example
['model_biggate_wood'] = 'Big Gate Wood', --- example
['wood'] = 'wood', --- example
['metalscrap'] = 'Scrap Metal', --- example
['prop_money_bag_01'] = 'Bag' --- example
}