Before starting the script you will have to go to your CFX KEYMASTR account and download MOUT2 wich is a script you get when buying Base Building, this script contains all the custom props a made for the building of the base, should be started before the base building script.
2 - Inserting the new items in DATABASE
Inside HRS_BASE_BUILDING folder you will find a folder called IMPORTANT, there you can find an SQL file called ESX_ITEMS, you should insert this items into your server
you can find some item images in the folder inventory images
3 - Inserting the crew permissions and props locations in DATABASE
Inside HRS_BASE_BUILDING\hrs_base_building folder you will find 3 SQL files, CREWS and SQL and SECOND SQL, you should run both
4 - Ensure the scripts
server.cfg
ensure hrs_props
ensure hrs_base_building
5 - Choosing some items
hrs_base_building\config.lua
You will have to add the items you have chosen in this configs to your server, in this case I have chosen ("weapon_stickybomb","weapon_grenade","petrol","codelock") so I have to add this items to my server so I can use them in the script.
Config.explosionItems = { ["weapon_stickybomb"] = { damage =7500.0, -- damage to the prop delay =5-- time to explode (seconds) }, ["weapon_grenade"] = { damage =4000.0, delay =5 },} -- if you want to use items for raiding Config.fuelItem ="petrol" ------- choose here the item you want o use as FuelConfig.needCodeLockItem = "codelock" ---- here you can choose an item to be the code lock item, if you keep this as false code lock item will not be necessary
6 - Labels
If you are NOT using OX_INVENTORY you will have to setup your items labels here
Config.itemLabels = { ['model_door_wood'] ='Wood Door', --- example ['model_door_metal'] ='Metal Door', --- example ['model_window_wood'] ='Wood Window', --- example ['model_window_metal'] ='Metal Window', --- example ['model_windowway_wood'] ='Wood Window Frame', --- example ['model_windowway_metal'] ='Metal Window', --- example ['model_wall_wood'] ='Wood Wall', --- example ['model_wall_metal'] ='Metal Wall', --- example ['model_doorway_wood'] ='Wood Door Frame', --- example ['model_doorway_metal'] ='Metal Door Frame', --- example ['model_gateway_wood'] ='Wood Gate Frame', --- example ['model_gateway_metal'] ='Metal Gate Frame', --- example ['model_base_wood'] ='Wood Foundation', --- example ['model_base_metal'] ='Metal Foundation', --- example ['model_ceiling_wood'] ='Wood Ceiling', --- example ['model_ceiling_metal'] ='Metal Ceiling', --- example ['model_ceilingstairs_wood'] ='Wood Ceiling Stairs', --- example ['model_ceilingstairs_metal'] ='Metal Ceiling Stairs', --- example ['model_pillar_wood'] ='Wood Pillar', --- example ['model_pillar_metal'] ='Metal Pillar', --- example ['model_gate_wood'] ='Wood Gate', --- example ['model_gate_metal'] ='Metal Gate', --- example ['bkr_prop_biker_campbed_01'] ='Wood Bed', --- example ['v_tre_sofa_mess_b_s'] ='Wood Sofa', --- example ['prop_tool_bench02_ld'] ='Wood Crafting Table', --- example ['bkr_prop_meth_table01a'] ='Medical Table', --- example ['gr_prop_gr_bench_02a'] ='Weapons Table', --- example ['prop_generator_01a'] ='Generator', --- example ['prop_box_wood01a'] ='Wood Storage', --- example ['gr_prop_gr_gunlocker_01a'] ='Metal Storage', --- example ['p_v_43_safe_s'] ='Metal Storage Lv2', --- example ['prop_planer_01'] ='Recycle Machine', --- example ['gr_prop_gr_hobo_stove_01'] ='Campfire', --- example ['prop_worklight_02a'] ='Lamp', --- example ['prop_worklight_04c'] ='Lamp 2', --- example ['model_bigwall_wood'] ='Big Wall Wood', --- example ['model_biggateway_wood'] ='Big Gate Frame Wood', --- example ['model_biggate_wood'] ='Big Gate Wood', --- example ['wood'] ='wood', --- example ['metalscrap'] ='Scrap Metal', --- example ['prop_money_bag_01'] ='Bag' --- example }